Hey ZBrushers! I’ve been wondering about the process of creating a model strictly in ZBrush and then exporting it into Maya. If I create a model in ZBrush do I have to retopologize it, or should it work regardless of how I export the model? Just asking because I want to prevent any technical errors from occuring after exporting them into Maya, thanks.
Retopo is only needed if you plan to animate the object and it will need specific loops for proper deformations of the mesh.
If you’re simply doing renders chances are you’ll want to decimate the object before importing into Maya.
Unwrapping the mesh will also be important if you plan to use any type of maps in conjunction with the mesh.
Thanks for the breakdown beta_channel, that was just what I needed to know.