ZBrushCentral

how to paint

how to paint tools after i done scuplting in zbrush?
when i paint in zbrush in works but after i send to lw… the color is off can any1 help me thank you

hey, if you meen Lightwave, you should save your polypaint as texture here in ZBrush first. Then, you model must be UVed, so when in Lightwave you could apply a texture to a model.

wau cool thank you spacedragon i still new about the tools
can u mayb teach me in more details way to do it
thks you very much

Well im not a pro myself, but as far as i know, the process is similar to this:
First you scult all your stuff using either a basemesh or a some kind of ruff, unoptimized mesh. In the last case, you then have to retopologize your mesh, so it would have an even distribution of quads - that way it becames easier to animate. You can do a retopo either in zbrush, your fav modelling software or some special program like TopoGun.
When you have a clear optimized mesh, you make a UV layout for it, which is basicly an unwrapped version of your model (at lowest resolution). By defining these UV coordinates of the model, you can bake texture, normal and some other maps in, ant then combine it in Lightwave. The UVing and baking procces also can be done in Zbrush, some modeling software or a software, which were specially developed for this purpose (in this case, ive heard of UVLayout and XNormal).
As a result, youll get a low-res model, but with all the details you sculpted and a texture, made from a polypaint youve done in ZBrush. After that you can, for example, incorporate this model to a game engine.

Im sorry, im not really a good explainer, dont know english too well and dont know anything bout Lightwave. So maybee there are people who can give you an exact workflow.

thanks man for giving many useful info
i am glad and appreciate it