Hello all,
now that I grasped the topology tool I happy modelled new clothes…but I couldn’t find a way to orient normals to get rid of this backfacing polygons problem…I’m sure I just missed something…could someone please show me the direction?
PS: And as we are at it…what would be the best way to make trims?
I really would like to stay in ZBrush (3.1) all the time and not changing apps the whole time!
Thanks for all help!!!
