Hi Guys,
I’m having trouble doing a mask + clean Extrusion in Zbrush. I’m using Deformation-> Inflate or sometimes using Ctrl + Transpose Move Tool but at the end the result is the same It has sharp/rough ridges around the mask like this:
I saw many people did beautiful engravement on their design and stuff. Something like this:
I understand that we need to increase the subDiv to a higher level then perform the mask + Deformation-> Inflate will eliminate the sharp/rough ridges.
But is there a way to achieve this without going through higher subDiv level ? Because if we keep increasing all the objects/parts in our character, the polycount would be ridiculously high right ? Or what method you guys usually do ?
Thank you very much