ZBrushCentral

How to make nice quads out of Zbrush sculpt

I am curious if there is a way to retypo a mesh so that what was mess of triangles and quads can be arranged into something fit for rigging and animating ?
Decimation master was great at reducing my poly count but still left me with a messy mesh …

Any plugins or cool techniques to do this ?

Thanks in advance :slight_smile:

'ello there,

Decimation Master is meant to sacrifice good topology in order to preserve the surface detail (which makes it good for map baking, 3d printing, or making a finished model lighter in size). For topology that’s good for animation, you’ll either want to check out the newer QRemesher (http://www.pixologic.com/docs/index.php/Full_Character_Retopology_Project), the older zsphere retopology method, the newer topology brush (which you can combine with the zsphere method) or export the model and send it to a third party application for manual retopology there.