ZBrushCentral

How to make low poly from hi-poly fbx model?

Hello, I was making game model in Cinema 4D, adding random stuff on simple surface, they all have different topology and intersect each other. My idea was to make good looking model, import it to Zbrush and DynaMesh and ZRemesh entire model to have one solid object with one texture, but whenever I hit DynaMesh Zbrush immediately crash and I can’t even do anything.

I’m pretty new to ZBrush, maybe I doing something wrong, my idea to have my model and and the end to have low-poly model for Unity.

Please help me, I’ve tried many ways, but I can’t find solution :rolleyes:

Link to FBX:
https://www.dropbox.com/s/un2qi6pbo3w2szj/BodyMiddle1.fbx?dl=0

Attachments

Screenshot 2015-11-16 18.32.34.png

Screenshot 2015-11-16 18.32.01.png

I don’t know what’s causing the crash but I solved it by pressing Tool>Make PolyMesh3D after merging the imported model. DynaMesh works OK on the new “PM3D” tool.

However, you’ve got some very fine detail which I think you may have trouble DynaMeshing & ZRemeshing. I’m afraid I don’t have enough experience to suggest good workflow, so hopefully someone else will have some ideas.