ZBrushCentral

how to make a true cube3d in 3.1

Every time I load a cube3D tool up and try to lower the geometry down to make it a true cube I get a strange looking tool. You could call it a octagon with a few extra edges. Does the 3D cube have a bug in it or am I doing it wrong. The steps I take are.

  1. load cube3d

  2. click edit

  3. set unified skin
    a. resolution to 8
    b. sm to 0

  4. click to make PolyMash 3D

  5. click Reconstruct Subdiv
    a. 1 click changes face from a 64 squares face to a
    16 squares face.
    b. click again and it changes to a 8 side octagon

If I do anything else it get real weird on me. Can it be made into a one squares one sided face?

With ZBrush 3, simply load the PolyCube.ztl, found in the ZTools folder. It has four subdivision levels. If you want just six polys, go to level 1 and delete the higher levels.

That what I did and I still can’t get the cube to down size to a one face side. The frist pic show the cube I loaded. 2 show the cube with 64 faces per two side and polymesh. 3 show when I click one time on the Reconstruct Subdiv. and 4 show when I click again on Reconstruct Subdiv. then it grays out and can’t click on it. on pic 4 there is still 16 faces on the side and did not go down in number it just rouned the corner.

pic 1 pic 2 pic 3 pic 4

To me it looks like you started with a cub3d object, maybe making a polymesh 3D object. What you want to do is load the file “PolyCube.ztl” from the Ztools directory. It should have six equal sides (unlike the Cube3D object.) You can then go to level 1 and delete the higher levels.

If you’re still getting a cube that has unequal sides (e.g. 2 sides with square poles and 4 subdivided sides) after loading the “Polycube.ztl” file, then that file has probably been overwritten since the Z3 install.

HTH,
-K

@ Kerwin Thanks that was it. Strange that they would have two kinds of cubes to work with.

Again thanks to you two for your help.