Zbrush question - how to maintain the lowpoly mesh after …
My question is quite a specific one. I import a mesh into Zbrush and divide it 7ish times for high poly sculpting. And then when I return to the lowest subdivision level it is very different from the actual low poly mesh I just imported.
Can anyone help me find a way to make sure the lowest subdivision level remains totally unchanged from the mesh I imported. I have tried morph targets but to no avail.
If anyone does have an answer can you please be very specific about the steps I need to take? I am not very smart at working things out.
Thank you so much for any help
