Hey, I have an issue with zbrush where the base geo gets smoothed out after being subdivided. Not only that, but it also shrinks the boarders of any mesh which isnt closed. I have been told to save a morph target of the basegeo before subdividing and then switch back after subD…however this technique frequently causes wierd pinching and artifacts on my mesh (usually around the edges) because zbrush doesn’t know how to interpolate the corrected basemesh after switching morph targets. Is there anyway around this?
Thanks!