I’m sure game modelers can answer this question: I have a nice retopologized mesh, subdivided it several times, then imported the hi-rez mesh. You need to have the low-rez and the hi-rez version in the same tool in order to create Displacement maps etc.
Ok, but unfortunately the importing of the Hi-rez mesh will alter the Low-rez mesh. Sad. I want the original retopologized mesh as my low-rez. I think it would make a better realtime mesh (even though for now I’m just planning on having a nice low-rez mesh to animated in Maya).
I’m not sure if maybe the “Cage” button is the solution, don’t quite understand it.
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