ZBrushCentral

how to import a pose

hey guys.

This is driving me nuts.

i got two poses of the same mesh.

now i want to sculpt on my T-stance pose, so i can sculpt symmetrical.
then have that sculpting effect the other (a-symmetrical) pose at the same time.
and in the end continue on the a-symmetrical pose for finer wrincles and stuff that occure.

how the … is that possible??

You need to use Poseable symmetry in the Transform palette.