
Have you tried toggling the Tool>Normal Map>SmoothUV switch before creating the normal map? Or the Tool>Geometry>Suv switch before even dividing the model?
Thanks for reply Aurick.
I tried the smooth UV for normal map, but it blurs a lot of high frequency details like skin pores. I also tried the Adaptive switch. However I found the normal map with all switches off keeps most details…
I have not tried the suv before subdivsion since I create thee uv after sculpting…can I somehow do that without breaking the current uv?