ZBrushCentral

How to get smoth normal/displace map from Zbrush?

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Have you tried toggling the Tool>Normal Map>SmoothUV switch before creating the normal map? Or the Tool>Geometry>Suv switch before even dividing the model?

Thanks for reply Aurick.

I tried the smooth UV for normal map, but it blurs a lot of high frequency details like skin pores. I also tried the Adaptive switch. However I found the normal map with all switches off keeps most details…

I have not tried the suv before subdivsion since I create thee uv after sculpting…can I somehow do that without breaking the current uv?