Hello everyone,
I created my texture map with from polypainting.
I made my texture map black/white so I can use it as bump map.
But additional, I would like to load this bump map into zbrush and deform my high res mesh with that bump map.
So I can create from the final mesh a displacment map.
Is there any way, feature and tutorial out there that tells me how I can do that ?
thank you so much