Hello,
New to ZBrush and first time posting. So if more info is needed please let me know.
I’m trying to sculpt a ground surface with a bunch of cracks in it. (like a cracked mud bed) But when I export it back into Maya with all of the maps and render with mental ray, a lot of the definition is gone and it looks way too smoothed out. I’ve been testing the approximation editor in Maya but haven’t had good results so far.
Is there a way to get displacement, normal, texture maps to look good in Maya?
If the settings that I need to tweek are in Maya then this might be a post for another forum. But I think it’s probably an export setting in ZBrush?
Any help would be greatly appreciated.
Thanks.
