ZBrushCentral

How to get a smoother mesh

Hi, I got a work to clean this model, it has 3.707 mil polygons, but when i took a closer look it’s not smooth enough to clean up and to sculpt more details. If I divide the model again it will has more than 8 mil polygons, my PC will crash by that. Is there any way to get smooth look in zbrush? Please help.

Attachments

360桌面截图20121115231333.jpg

360桌面截图20121115231400.jpg

Split your mesh into more subtools. Then, each subtool can have 3.7 mil poly’s. If you split that single mesh into 4 subtools, then you can have a total of 14.8 mil poly’s.

You will have seams, so you will have to use a bit of strategy as to where to have the seams and how to hide them. Although, it’s always better to consider having more subtools before you start a project.

Yeah, what he said. Looks like you need some sub tools. Nice model thus far to break down and take this one further.:cool: