ZBrushCentral

How to generate displacements for hardsurfaces objects ?

I can’t bake displacement or normals off hardsurfaces - when I bake displacement meshes are disorted (concave) or sometimes displacements are stretched (circles are ovals) uv are perfectly fine.

On highest subdivision levels everything looks great but when I bake … :confused:

Smooth modifier is off, smooth UV on or off dont help
smooth uv on or off in displacements settings doesnt help

Here simple test but even they dont work ? Please help before I will get crazy …

zb1.jpg

Attachments

zb2.jpg

anyone ?