I can’t bake displacement or normals off hardsurfaces - when I bake displacement meshes are disorted (concave) or sometimes displacements are stretched (circles are ovals) uv are perfectly fine.
On highest subdivision levels everything looks great but when I bake … 
Smooth modifier is off, smooth UV on or off dont help
smooth uv on or off in displacements settings doesnt help
Here simple test but even they dont work ? Please help before I will get crazy …

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