i watched some tutorials about how to create a displacement map. its quite confused actually. From what aurick said you need to store your morph target for your displacement map, but from other tutorials i have watched…they store the highest sub-D level as morph target. WTF. And one of tutorial didn’t even store it before generate displacement map.
Here are the links:
http://www.zbrushcentral.com/showthread.php?t=27854
http://www.zbrushcentral.com/printthread.php?t=83524&page=2&pp=15
whats your suggestion or pipeline of creating displacement map?