Hi all! Seems like it should be a simple thing (and hopefully it is), but how do you flip the normals on a single polygon? I have a mesh that appears to have a hole, but in reality, one polygon normal is flipped. I know how to flip the normals on a complete subtool using the display properties dialog box, but that doesn’t seem to work on a single polygon. When I take the model into Maya using GoZ, the normals all appear to be… normal. Plus I lose all my polygroups when imported back. Is there a simple solution that I’m missing?
pull the one polygon into its own subtool and flip it, then merge it back together. tool.subtool.split should do the trick.
That should work. Thanks!