ZBrushCentral

How to fix this UV prbm in Zbrush?

Hi guys , i suffer a prbm about UV…help me to find the mistake…thanx

i sclupt a head in ZB,and retopo the mesh , project all the details at lv 6,

then down to lv1,export to maya for unfolding the UV, finally i save the mesh
as obj(i don’t tweak the vertex and faces) , import to ZBRUSH, but i suffer the mistake when i make my mesh up tp high res , all the faces nearly explode like a hedgehog…
maybe i don’t know how to tweak the axis…

where 's my mistake during my process? i just want to keep the UV in zbrush…

thanx very mush!:slight_smile:

this issue of exploding mesh also is talked about in the “3ds max 2009 and zbrush 3.1” thread. apparently a lot of people have this happen. I know I was asking about it last night. Not sure what might be the issue in Maya though.

thanx your reply… hope anyone can solve this problem

The most common reason for this happening with Maya is to have the “Create Multiple Objects” option active in Maya’s import settings.

thanx for your replay…but i 've checked out the export option… i’m sure that i select “off” in the group checkbox. .
temp.jpg

Thanx!!! that works!!