Hi guys , i suffer a prbm about UV…help me to find the mistake…thanx
i sclupt a head in ZB,and retopo the mesh , project all the details at lv 6,
then down to lv1,export to maya for unfolding the UV, finally i save the mesh
as obj(i don’t tweak the vertex and faces) , import to ZBRUSH, but i suffer the mistake when i make my mesh up tp high res , all the faces nearly explode like a hedgehog…
maybe i don’t know how to tweak the axis…
where 's my mistake during my process? i just want to keep the UV in zbrush…
thanx very mush!

