ZBrushCentral

how to fix the detail of Projection after i retopo the mesh???

hi, i just suffered a error, this is my procedure below:
i create the basemesh in Maya, import the mesh into Zbrush for details, i delete the mesh of head after clone it for topology, retain the mesh of body.

after i finish the topology of my head, i turn on Projection, but the error happened after i preview the final mesh,the mesh stretch away. so i try to turn off projection , it works well. where’s my fault during my procedure?:frowning: Thanks very mush!
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I don’t know why that is happening. But try making the adaptive skin without projection. Append that to your original model and use Project All to do the projection.

try moving the projection slider into the negative

thanx,aurick, i 've tried that before , the result is same as last time, the problem still exist, but thanx a lot ! i 'll try to another way to finish my stuff.:rolleyes:

i set Projection Strength to -1 , the model looks like a fat man. thanx your suggestion!i 'll try to find another way.:slight_smile: