Hello everyone,
So I am sculpting a skull mask, and stupidly at the begining of the project I deleted all the polygroups and stayed only with a single plane to sculpt.
Now I need to give some depth to the mask but I’m not achieving any solution.
I already tried to:
- Morph target; Store Mt -> Inflate (with the value of 2 which would be perfect) -> Morph target, Create Diff MImport the tool created, tried to make a dynamesh so I can start subdivide but it messes all my sculpt…
What would you do?
Is it possible to extrude without losing divisions?
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