ZBrushCentral

How to export to Maya?

Hi there, I am planning to finish up some of my models and export them to Maya, where I can rig them, animate them, etc. However, I have no idea how to do this. I have GoZ but I don’t know how to use it, and I don’t know if it exports to Maya. Please explain in a simple way! (I’m pretty new to this stuff so all the new terminology is confusing :S) Thank you^^

GoZ is a very good chooice (st least works very smooth for me). Just need to press GoZ Button you have in the Toll Palette. If you want to verify the Path is used in your GoZ app. You can check and force reinstall in Maya by goin to Preferences> GoZ> Path To Maya. Zbrush will start looking for your Maya versions installed. Then just need to select the exe Zbrush should found, Or you can manually give the location in your drive for Maya. After that Next time you restart Maya a new GoZ icon will apear in Maya.
Now the worflow is very easy. All your work done in Zbrush such as the Mesh, textures, NM and Displacement will be retrieved by Maya perfectly with just pressing GoZ button. If want to go back to Zbrush just press GoZ button in Maya.
Note:Polygroups are lost in this process. But allways handy to have a mesh with polygroups and create Uvs for that mesh in order to keep safe the polygrouping. After you can allways copy and paste that Uvs to your transfered model and press Auto Groups With UV. in Tool> Polygroup pallete

Hope this helps