ZBrushCentral

How to export texture map to 3d max?

Hi there,

I have just finished texturing a model in zbrush for some medical animations that I have to make, but I have found some problem. When importingmodel.jpg the .obj with the model in 3d max it only imports the model itself, not the texture I made for it. The texture map is guv tiles in 2048x2048, how can I make it to appear in the exact place in 3d max?

Thank you in advance

Hi just solved it exporting the texture as .bmp in zbrush and then importing as diffuse color in 3d max

Hello my name es leo im kind of new using zbrush but i cant stop using it jeje i was modeling some stuff and texturing the tool, so in the process i export the txt as a bmp,

then i import the tool to 3dmax and then i import the bmp as a diffuse color in 3dmax but im not getting good results, as you can see in the last picture. How can i import the txt correctly?