ZBrushCentral

How to export material maps???

I know how to export my textures and stuff that I paint but how do I export material that I modify??? Is it possible or can I only use them in Zbrush?

so far I’ve only been able to use modified materials in ZBrush. Looking over the Materials panel, there isn’t a method to export them - I believe they a native to ZBrush.
Perhaps someone with greater know-how then myself will have a more indepth answer for you.

Hi Hotlicks. As filament9 has said, materials are native to ZBrush. Every 3D app has its own types of materials – known as Shaders in some – and they aren’t compatible with one another. Some programs use reflection maps, specularity maps and other such things. Other programs don’t. So it would be very hard to ever make materials directly exportable – and even if it was accomplished they would have to be done through a dialog box that lets you pick the particular program that you plan to use the material in.

However, there are ways that ZBrush allows you to transfer colors that are generated by your material onto the texture. For one thing, Projection Master allows you to “Pick Shaded”, which transfers all visible color to the texture regardless of whether it’s arrived at by painting or through materials.

Also, Projection Master will let you pick up materials as a part of the texture. This is awesome while you are working within ZBrush, but the material channel won’t export with the texture for use in other programs. However, you can unwrap the texture onto the canvas and then use the MRGBZGrabber with Shaded RGB turned on to capture the material-generated color as a standard texture.

A bump map can easily be generated by clicking the Texture:Make Alpha button and then saving the resulting Alpha from that palette. For things like reflection maps, you can easily paint them yourself by unwrapping the texutre, creating a new layer, and then using pure white paint the reflective areas in. A moderately low RGB Intensity in the Draw palette will let you have considerable control over how much reflection you want. More white means more reflectivity. When you have your map painted over the texture, turn off the texture layer – resulting in a pure, black and white map. Now you can use the MRGBZGrabber (with Auto Crop OFF) to pick up your reflection map for use by any program that will use it.

Hope that helps you out!

Cool. Thanks for the help, I’ll give it a try. I figure between Zbrush and photoshop I’ll end up with something pretty good no matter what.