I have a high poly model that I want to do some dynamesh sculpting on. I want to change a particular part of the model, but leave the rest of the model in tack with all the high poly detail untouched.
I deleted all lower subdivisions on my high poly model and tried to dynamesh it. I cant seem to set the dynamesh resolution high enough to keep all the details on my model.
I have tired sculpting the changes I want onto a clone and projecting that back onto the original, but I end up getting overlapping geometry due to the extensive dynamesh sculpting.
Is there a way around this?
Thanks!
Problem solved.
I had another crack at it and figured out how to get it to work. I had the process backwards.
I cloned my model and dynameshed the original at the highest resolution and did my sculpting. Once the sculpting was finished, I disabled dynamesh and masked off the new sculpted area, then projected the original high poly details from the clone onto the newly sculpted model.
Phew. 