Hello
As a 3dsMax user I have a problem to save polygroup from set of polygons.
The only way is to place each group of uv il a differents UV space, wich is timle consuming
.Fortunately since 3dsMax 8 we can export a bitmap of the UVs with an alpha channel
Is it possible to define each white area of the bitmap to a polygroup?
To have something like this (I did it in Maya, selecting each shell of UV and creating a set)
thanks
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