Like any 3dsoftware, that must have camera setting such difference focuslength. how about in Zbrush? Have any good suggestion ? PLease help
Zbrush doesn’t handle this like other applications. Don’t think in terms of cameras but more of a canvas.
The Mac version of ZBrush 2 does allow you to sculpt a model with perspective active. This will be included in the PC version with ZBrush 2.5.
You can also activate “global perspective” by holding down the shift key when you press the “persp” button on your draw pallette.
Also, look up perspective here on the forum with the search function.