ZBrushCentral

? How to create normal or displace map as in 3dMax ?

Ok, friends, I’m gonna slightly mad :rolleyes:
Could somebody please help me with displacement (or normap mapping) ? I want to bump some tool like in 3D max without using texture, just material and bump - > it is leather. But then, maybe, I want to paint on it too. Zbrush did not work only with displacement - > only when Texture is ON.

Attachments

disp+normal.jpg

I think I found the way through using button ApplyDispMap (first of all I made some disp.map from leather texture and imported it in Zbrush), but ! - after applying DispMap (to fix it for then to off texture, cause displacement don’t work without it as I mentioned erlier) the displace, unfortunately, tiles as 1 on 1). !! One more problem ) Please help !

qewret123.jpg

The topic is on the link