Hey everyone I’m new to the community and to ZBrush.
I’m working on a project where I’m trying to create a surface like the transparent muscle tissue / mesh pattern of Major from Ghost in the Shell (Vitaly Bulgarov).
Any ideas/suggestions as to how this was done? Is it geometry based using a MicroPoly? Or surface noise applied to a DynaMeshed model using UV’s? Or something else?
Here’s an image for reference. Thanks so much for any help/advice!
P.S. If I’ve posted this in the wrong place, please let me know!