ZBrushCentral

How to convert displacement map to actual geometry?

Hello!
I exported a displacement map and a lowpoly model (obj format with uvmap) from another sculpting application.

I imported the 3d model in Zbrush without problems. I also imported the displacement map.

Now…How can I apply the displacement to the model to re-create all the details baked in the displacement map?

I tried subdividing the 3d model up to the same level I had in my sculpting application (level 6).
Now I have enough polygons to recreate the details.
But I cannot find a “apply displacement to mesh” button…

I’m stuck.

Can you explain me how to do it?

I found this guide
http://www.pixologic.com/docs/index.php/Applying_Displacement_Maps

I hope it works! If it does I solved the problems by myself.
I will tell you if it doesn’t work so someone else can help me.