Hello!
I exported a displacement map and a lowpoly model (obj format with uvmap) from another sculpting application.
I imported the 3d model in Zbrush without problems. I also imported the displacement map.
Now…How can I apply the displacement to the model to re-create all the details baked in the displacement map?
I tried subdividing the 3d model up to the same level I had in my sculpting application (level 6).
Now I have enough polygons to recreate the details.
But I cannot find a “apply displacement to mesh” button…
I’m stuck.
Can you explain me how to do it?