Hi there!
I’m almost new to here, and basically Maya user, who is trying to build “M3” – Muscle-Rigged Base Figure “Miranda Ver.3” – for long years.
http://bit.ly/Yh67xH
Today, I have a question as mentioned in this title.
I wanna use M3 as “Base Figure” (rigged base mesh) for various kind of purposes.
And then I wanna add the sculpted mesh (by ZBrush) to her.
However it results the undesired distortion in the result of Blendshape targets “in motion”.
Multiple morphing targets among different shapes, different poses will be critical.
Is there any way to avoid this kind of trap, and use the Base Figure safely with sculpt apps?
http://bit.ly/1dGpI0n
Thanks in advance.
Renpoo