Greetings,
I’m working on a skull and am facing a challenge with the teeth that I can’t seem to get through.
I modeled the skull from scratch but thought I could save some time using an existing set of teeth. Somehow I ended up with a hole in one of them that I can’t seem to fix.
Is there a workaround anybody could help me with? Via dynamesh maybe?
What I’d like to end up with is a subtool of all the teeth, with each tooth it’s own poly group so they are easy to move and detail individually.
If I go to dynamesh they are fusing together, if I delete all subdivision levels and use “close holes” the geometry gets distorted and I lose the subdivision levels.
Any thoughts are much appreciated