I somehow created a thin line horizontally across my entire head model while I was sculpting masking/hiding etc. (no textures yet)
My question is, is there a way to clone detail from one part of the mesh to another?
I dropped it to projection master rgb off and used the clone brush with zadd, but it bumps the mesh out when i clone and of course zsub bumps it in when i clone.
For now I guess I will just smooth out the line and rework that area, but its going to be hard to match the details I had before and I’m worried I’ll have a “break” in that area.
Thanks for any help