@Doug Jones and beta_channel: I’m not sure what you mean by using Mask By Alpha and not applying the noise to the mesh from the noise panel.
Yes, the mask was drawn freehand. I’m not sure if you’re saying if the problem is with the freehand mask. I tried Mask By Alpha, using the alpha brush that looks like a lizard (Alpha 53). After Mask By Alpha drew the mask on the mesh, I still blurred it bunch and then applied the noise. Still got the raised lip around the mask border.
I also ran another test where I drew and blurred my donut-shaped mask. In the Noise Curve, I set the beginning and ending points to .5 which I believe should mean the mesh would not get any height variations (no noise). The result was still a raised lip around the border of the mask but flat everywhere else.
I know about storing a morph target and using the Morph brush but this is not ideal as removing the lip will also remove the noise I want to keep.
By the way, I came across this problem initially because I was going through the Environments With Tate Mosesian tutorial. In part 1, he uses Mask PeaksAndValleys to protect the original deformations from noise. I can’t really tell because his brick is too far away but it didn’t look like his mesh exhibits the same issue that I’m getting.