ZBrushCentral

How to Best Deal with GoZ from Sculptris' Faceted Exports

Hello, I literally got Zbrush a couple of days ago. I am very excited to use it. I am a long time Sculptris user and I find that when I use GoZ my imports are very faceted. I was wondering what is the best way to smooth that out without losing so much of the detail. Thanks

I can’t get the attachments or links to work in order to post a picture of what I mean.

couldn’t you just type in a html to imgur or something?

The more geo, the tinier the faceting, the smoother the surface looks. Subdivide if you can (which probably wont look great on a heavily triangulated model), or trying using Dynamesh or QRemesher. Run them on a cloned subtool at a decent resolution, and then use Tool: Subtool: Project All to project the surface detail back. Subdivide and project as much as you need to.

Depends on want you want to do?

Often just smoothing can do a lot. Start smooth and release “shift” directly after you began will swap into a different smoothing mode.

If you want turn your sculptris mesh into a “serious” zBrush mesh, I tried yesterday a pretty satisfying way.
Thanks nebular for this nice tutorial!

GoZ to zBrush.
Duplicate your mesh.
Take the duplicated mesh and follow this tutorial:
http://www.zbrushcentral.com/showthread.php?173177-Tutorial-on-creating-low-poly-mesh-with-qRemesher-from-high-ress-DynaMesh-model&p=984487&viewfull=1#post984487
After you have finished, you can subdivide and reproject again.

Heavy faceted, low density areas of the original model will be reprojected also.
But those can be smoothed out after with easy. It’s quad mesh now :smiley:

It’s not such a long way to got but ends in a pretty nice&flexible mesh almost without loosing detail.

HAVE FUN