Hey,
I’m wanting to model a carved ivory tusk. now, my initial way of thinking (if i was in Maya or such) would be to model the tusk as a straight cylinder, add detailed carvings, add curve and taper modifiers to final mesh.
How do you go about achieving these results in zbrush? I’ve tested with a carved straight column and neither the bend or taper deformation modifiers are giving me what I want.
cheers 


