ZBrushCentral

How to Bake Lightcap and/or Matcaps to Polypaint

My intention is to create game ready geometry for environments. As base texture maps I want to use a lightcap, how can I bake this to polypaint?

Whats the easiest way to do this for madcaps…is there a button I’m missing?

You may find this tutorial useful:

Baking ZBrush Materials to Texture Maps

a bit of an old thread, but there has to be an easier way now…right?