My intention is to create game ready geometry for environments. As base texture maps I want to use a lightcap, how can I bake this to polypaint?
Whats the easiest way to do this for madcaps…is there a button I’m missing?
My intention is to create game ready geometry for environments. As base texture maps I want to use a lightcap, how can I bake this to polypaint?
Whats the easiest way to do this for madcaps…is there a button I’m missing?
a bit of an old thread, but there has to be an easier way now…right?