I have a problem . Zbrush gives a nice freedom with dynamesh but I have problems getting low poly hard surface objects with normal maps in Zbrush.
I am doing complex objects with a lot of densely subdivided subtool and need a low-poly simple shell with a hi-res texture.
I can’t get the hi-res shell in zbrush. It take forever to project onto multiple high detailed subtools, hangs or makes massive weird spikes.
What am I missing ? Is there any other way? Should i use Xnormal or something? It takes forewer also and gigabytes of export from Zbrush.
Would be appreciated for any help or idea.