I keep meaning to reply to this. I am pretty sure you can effectively turn it off by going to preferences and memory compaction and setting it to the max. Since you can only use at most 4gig you will never get to the max, effectively turning it off.
The mem compaction starts the second you are idle and it doesn’t seem to be used when truly needed (which is when it would otherwise write to swap, which I am not sure it can detect anyway), but any time you are idle, if your mem usage is above that limit…but, I don’t really see if it’s of any value anyway to be honest.
Windows will swap it out anyhow so it’s sort of like zipping up all your memory at runtime. That will help if you are going into crazy polycount ranges of billion plus but on modern machine doing meshes that can be rendered fast enough to be useful it’s probably more a hindrance than a benefit.