I spent all day creating a character in zBrush that was very complex. Tons of small details and such. More than half way thru, zBrush got very sluggish. And crashed too much. So I started using zremesher to scale down the resolution, but I lost all of my detail. I think my problem was my approach. I knew my concept had literally about 100 long insect legs in it. All in different poses. So I made one with DYNAMESH that had a few polygroups, and I duplicated that for each, posing it differently. Well, after so many, I tried to keep going but the app got slow on me. Unusably slow. That’s when I tried using zremesher to lighten the load, but lost all detail. Am I going to have to resculpt in all that detail back on all 100 legs individually? I’m so confused. Any ideas? I’m really trying to avoid having to sculpt the same thing 100 times. I can’t currently include pics here yet, but will as soon as I can. Thanks in advance.
Zremesher is for establishing a new low poly base mesh. In order to keep your high res detail, you’ll have to use Projection.
http://docs.pixologic.com/user-guide/3d-modeling/topology/zremesher/transferring-detail/