now my question is how can i get it so that the mesh with the old topology …the sculpted detials such as the viens, bumps, scratches are applied onto the new topology? IS THIS EVEN POSSIBLE? this is what im doing…i load my 3d model that has very high polygon count and details , i choose sdiv 6, click zsphere then click “rigging” select my mesh, click “topology” and click “edit topology” i retopologize but then when i press A i dont see the high details that i sculpted such as the wrinkles, bumps, veins…i see a low level poly the same way as i drew the topology… i click “tools>adaptive skin>density” and set density to a high level AND i still dont see none of the high level details thats was sculpted on the mesh with the older toplogoy… please help
nevermind i found out how to do it. just go to TOOLS>PROJECTION and click PROJECTION.