So I have my zsphere rig binded to my mesh, and when I pose it and preview adaptive everything is good. But I saw in a video where you can actually animate using this method. How can you do that? Do you store a morph target or use layers with the timeline or what?
It’s great for posing my char but I would love to see some transitions in the timeline using a zsphere rig.
(just fyi I made the zsphere skelly after I sculpted the model)
So is this possible?
Link to vid:
http://www.youtube.com/watch?v=vVDgfIl0i0c