Hi everyone,
I’m working on a facial workflow where I need to simulate a plastic-surgery–style facelift , but without altering the overall facial volume or bone structure .
My goal in ZBrush is “not sculpting anatomy” , but:
- sliding the skin layer over the underlying structure
- gently tightening the surface
- reducing the appearance of wrinkles
- keeping the silhouette and volume almost identical
In other words:
I want “skin sliding and surface tension” , not muscle inflation or bone deformation.
Which brush setup is best for this kind of skin sliding?
- Move?
- Move Topological?
- AccuCurve?
I’ve attached two images:
- Image A: original, unstretched face
- Image B: target look (slightly tightened, facelift-like)

