ZBrushCentral

How to achieve facelift-like skin sliding in ZBrush without changing overall facial volume?

Hi everyone,

I’m working on a facial workflow where I need to simulate a plastic-surgery–style facelift , but without altering the overall facial volume or bone structure .

My goal in ZBrush is “not sculpting anatomy” , but:

  • sliding the skin layer over the underlying structure
  • gently tightening the surface
  • reducing the appearance of wrinkles
  • keeping the silhouette and volume almost identical

In other words:

I want “skin sliding and surface tension” , not muscle inflation or bone deformation.

Which brush setup is best for this kind of skin sliding?

  • Move?
  • Move Topological?
  • AccuCurve?

I’ve attached two images:

  • Image A: original, unstretched face
  • Image B: target look (slightly tightened, facelift-like)1
    2