Hello,
i see many of sculpted and completed characters, artists did in zbrush .
Everytime i wonder how they pose the character with so many polygons on it? If i try to move transpose its totally hard to get the thing in shape.
I mean, if you HAVENT worked with subdivisions and only with dynamesh, how you want to pose it right?
Everytime i sculpting things, i only use Dynamesh and make of the dyamesh a retopo. This retopo i put together with the high poly and i have the normal map.
If you do my way, how you want to pose the high poly sculpt in zbrush, when only use dynamesh?