ZBrushCentral

How pose an high poly zbrush character with millions of polygons without Subdivison?

Hello,

i see many of sculpted and completed characters, artists did in zbrush .

Everytime i wonder how they pose the character with so many polygons on it? If i try to move transpose its totally hard to get the thing in shape.

I mean, if you HAVENT worked with subdivisions and only with dynamesh, how you want to pose it right?

Everytime i sculpting things, i only use Dynamesh and make of the dyamesh a retopo. This retopo i put together with the high poly and i have the normal map.

If you do my way, how you want to pose the high poly sculpt in zbrush, when only use dynamesh?

masking and transpose and then clean up the sculpt.

or you could just generate a lowpoly mesh with zremesher and project your details back on with subD levels and project all.

Dynamesh isn’t the end, but the beginning.

Duplicate your model as a subtool and use Zremesher to create a new low poly model with cleaner geometry from your high res model. Give the new model multiple subdivision levels, and project the high res detail from the original onto it. Then you can pose the lower poly version and keep your high level detail intact, though some cleanup will always be necessary.

http://docs.pixologic.com/user-guide/3d-modeling/topology/zremesher/transferring-detail/