I was wondering if there was anyway to mathematically figure out how much detail can be projected onto a 1)normal map and 2) displacement map? In other words if I have a 1000 tri limit on an object how much can i subdivide before I won’t be able to project all the detail to each map, assuming the low poly base mesh is made very well. Is their at least a rough number?
I feel this information could be crucial to many if there a way to figure it out. If I know I can only get 1 million polys to project onto a 1k mesh then that would be nice to know for each accompanying map. Also is there any other factors that come into play other than how the base mesh is built?

