I’m not sure if this is the best place and hope this does not get lost, but the main forum seems mostly to be WIPs.
I’m still very much just learning, and I’m surprised how good things are looking (for me, anyway, not compared to the typical work here) but at the same time it seems to be taking SO LONG. I’ve spent weeks and I have a mostly done sculpt but I haven’t even started to try painting, let alone get it retopologized, UV mapped and into another program and animated etc. etc.
After someone has some experience how long does it take to sculpt, texture, retopologize etc. starting from nothing and getting it into another program and ready for animation?
I see a lot of talk about everything being a few hours or even under an hour for some people to do stuff that looks very detailed. I think this might be possible for a few especially talented people or those who do it day in and out for a long time but what’s realistic for someone who spends the time to learn to do it but doesn’t have years of experience in 3D?
How will a more or less average guy do once he’s done everything a few times and knows how it all works? Good quality but not overcomplex stuff intended for an indie game project, but not something that is a showpiece or intended for film or a big budget game. I’m starting to wonder if it’s going to be too much for me to do all the work I need to do.
