I am considering buying zb3 but I would like to know how well it could fit into my workflow.
I am looking for a way to work with the heightfields (16 or 32 bit images)produced in World Machine to create meshes of landscapes. These may or may not be rendered in zbrush, so I’m interested in exporting a frozen mesh and painted texture maps.
If I may ask a couple of questions.
Can I easily displace a subdivided plane with a 16 bit height map? Can I export a frozen mesh (to render in other applications)?
How well does zb3 handle painting/sculpting of large landscapes (and export of the painted maps)? Large would be 500k-1M polys…
I’m considering a book project and I’m looking for a solution that fits with my heightfield generator (I use World Machine…).