hi
i have made a modle in maya n it has quit high poly mesh
so pl how i can sculpt it in zbrush
when i import in zbrush n devide it 5 level zbrush reacts very slow
but i need mor resolution i sculpt the detail
pl help me
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hi
i have made a modle in maya n it has quit high poly mesh
so pl how i can sculpt it in zbrush
when i import in zbrush n devide it 5 level zbrush reacts very slow
but i need mor resolution i sculpt the detail
pl help me

buy more RAM. or split him into different pieces.
thanks but any other solution
ummm…you could use HD Geometry in addition to what has already been suggested. You can render your model with hd geometry, though while sculpting in HD mode you can only view a part of your model. Also, as far as I know, displacement maps ( for other applications )are not possible with HD as yet.