I do my renders in maya with a displacement map. As can everybody- I can go pretty low poly if needed… but I also find if I go too low poly it gives an unreliable proxy for referencing placement in animation, leaves less points for blendshapes, and might lead to an improper rendering issues. So how high is too high? Anyone out there who does animation/rigging with displacement maps (or normal maps even) have a good poly count for say a Head or a Hand?
Thank you
Craig