ZBrushCentral

how extract the diffrent maps ?

Hi guys,
I would like to render a face in vray with sss2 material… 4 this reason I need to place a diffuse map…a reflection/specular map and so on … inside the slots of the materials editor.
I know how to save a diffuse map from my polypainting…but is there a vay to extract also a map for sss or specular maps …?

I am using THIS way that i found for my simple diffuse map:

Under the Zplugin menu choose UV Master

  • If any of your SubTools have symmetry in its polypaint click symmetry
  • To actually unwrap all the components of your zTool click Unwrap All
  • you must create maps for each sub-tool.
  • - In the Tool palette expand SubTool and Texture Map
  • - Beginning with the top SubTool selected, under Texture Map click “New
  • From Polypaint” then “Clone Txtr”
  • - Then open the Texture menu located at the top.
  • - Using Export, save out your map with a descriptive name into a secure
  • location on your local drive.
    I need something like tha image that I attach

    Or are this simple 5 separate polypaintings ??? done manualy ???

    let me know :slight_smile:

    thanks to all

    Mario :slight_smile:

Attachments

Fig_11_SkinMaps.jpg

See info at bottom of this page. http://docs.pixologic.com/reference-guide/render/ You have to enable the images you wish rendered(SSS,AO, etc). Use any of the others for further information.